Tuesday, October 23, 2012

Video games article response

     Within this article, the author speaks highly of the art of video games. He speaks of the world of sounds in video games, like the original games incorporating appropriate sounds for certain objects. He also talks about how this use of audio has grown over the years and how he hates it. He dislikes how video game editors use audio for commentary in games to script the storyboard around. The author seems to like this free world that you can control idea behind video games better than a puzzle with key concepts you have to look out for and listen for, telling you how to play. These ideas summed up the author view as stop thinking, and start rocking.
      This made me think and I do believe video games are art. They are inspirations of creativity that is unique to one person's mind. This creativity and this ability to dictate every part about a video game does make video games a better story teller than an oral presentation, literature, or film. The reason being an unlimited realm of ideas. The designer can make the game however he wants and he can grant the player as much control of the story he wants to be in as the designer wants. If the designer wishes to be more like a film with a strict story line you must follow, he can. More importantly, if the designer wants to make the player in control of the story he sees, he can do that, too. That was one of the points the author made: video game with little dictation make for better stories. I know from my experiences, playing a game with multiple endings is a lot more fun than one with a strict scenario.
     Another great thing, that other forms of story telling can't do, is the fact that your graphic designer is the limit of what your image will look like on the screen. You have free range of making whatever you please as long as your software can make it. You do not have to worry about how real it looks, like in films. Just bring your image to the screen and let the story continue with your idea. It is amazing to see what they come up with. I know I enjoy seeing what the designer thought of for things like landscapes, characters and plot twists.
     I think the most effective part of this form of story telling is the fact that the player is able to experience the story in a way. By playing the game, you are living the story with all the sights and feelings as the character would have (except for something like pain or extreme emotions). You are in control of the game and so you are the one experiencing the story. In other forms of story telling, you hear about other people's experiences. In a game, you complete these experiences. It's your life in a nerdy kind of way.
     It is weird thinking about this idea. While I wrote this whole essay, I though about what it was that I liked playing video games. I just kept thinking about my experience playing mortal kombat.

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